Sketchster Game Jam Prompts are Live!
12 Days of Sketchster has 4 prompts instead of the usual 12 prompts for a 12 Days of Sketch* game jam. Prompt 1 – Trapped Prompt 2 – Fire Prompt 3 – Climb Prompt...
12 Days of Sketchster has 4 prompts instead of the usual 12 prompts for a 12 Days of Sketch* game jam. Prompt 1 – Trapped Prompt 2 – Fire Prompt 3 – Climb Prompt...
I recently added voting to A Taste for the King. The idea was to give players more to do outside of their turn. To give incentive for voting, players would get to score dishes...
Introducing the 12 days of Sketchster game jam, a relaxed game jam that takes place over the Easter holiday period. This is a further variation on the classic 12 Days of Sketchmas game jam...
Just a quick update to say that Daily Exercise, Drentsoft Games’ entry to TriJam 210 won first place! While technically 4th place overall, it was the top rated game created in 3 hours or...
Daily Exercise is Drentsoft Games’ entry to TriJam210, made in Godot 3.5. The theme was Distractions and I decided to make a game where you control a character by placing distractions. The gist of...
Hot on the heels of TriJam 203 came Boss Rush Jam. The goal of Boss Rush Jam is to make a boss rush game – a game that consists mostly of boss fights with...
Itch.io, as you may know if you are a game developer, is a massive indie game store. It’s a little like Steam but catering more to indie developers and experimental games. One really nice...
The theme for TriJam 204 was “Blocked”. This game was made using Godot 3.5 while working on a Boss Rush Jam game entry. I decided I wanted to do a lane based blocking game....
The theme for TriJam 203 was “Cycle is Broken”. I decided to make a simple bullet hell game where the player character is stuck in a dream-like hell with no seeming way to escape....
Last weekend I attended Protospiel Online (Jan 2023). I took A Taste for the King, Flip Control (Working Title) and during the weekend I came up with a new idea and gave that a...