The All-Seeing Orb
The All-Seeing Orb was my entry to Godot Wild Jam 46. The theme was Orb and the wildcards were: I Feel Small – Make enemies much larger than the player Fear of the Dark...
The All-Seeing Orb was my entry to Godot Wild Jam 46. The theme was Orb and the wildcards were: I Feel Small – Make enemies much larger than the player Fear of the Dark...
This weekend I attended UKGE (2022) for the first time, I’ve wanted to go for a long time but it never seemed to work out. It was an interesting experience. I spoke to a...
Negative or shared action cards are a concept I tried a couple of times with A Taste for the King. The idea was that rather than helping the current player survive, the cards would...
Secret Message is an action card in A Taste for the King. You may remember the previous post covering changes to Secret Message. Secret Message allows a player to ignore the effect of a...
A Taste for the King is as much a game about poisons as it is about delicious Medieval food! From its inception one of the core three poisons has been Belladonna (originally called Nightshade...
Godot 3.5 (and seemingly originally developed for Godot 4.0) is getting a new feature that allows you to access a node using its name in the scene instead of its node path. This is...
It’s been a while since I tried a Ludum Dare and even longer since I managed to submit something to one. This one rather stuck up on me but I found myself with a...
A Taste for the King has been in development for just over a year now. It has gone through several revisions but has largely managed to keep its core gameplay loop and theme. The...
This weekend I attended Protospiel Online for the second time. Once again I brought my game A Taste for the King but unlike last time, this version was under-tested. The new version included the...
The Demon Trainer was my entry to the 50th Ludum Dare game jam. The prompt was Delay the Inevitable and my take on this was visiting a cursed gym where the more you exercise,...