Out of Turn Actions – Playtest
In the last couple of posts I talked about changes to A Taste for the King to address down time. The first was an attempt at a form of concurrent play which went rather...
In the last couple of posts I talked about changes to A Taste for the King to address down time. The first was an attempt at a form of concurrent play which went rather...
Following feedback from the playtests at UKGE I quickly took A Taste for the King to a Break My Game session with some major changes. One person had suggested a potential solution to add...
The All-Seeing Orb was my entry to Godot Wild Jam 46. The theme was Orb and the wildcards were: I Feel Small – Make enemies much larger than the player Fear of the Dark...
One suggestion given at UKGE for A Taste for the King was to give players a list of actions they can do out of their turn, limited perhaps to once per game. I have...
This weekend I attended UKGE (2022) for the first time, I’ve wanted to go for a long time but it never seemed to work out. It was an interesting experience. I spoke to a...
Negative or shared action cards are a concept I tried a couple of times with A Taste for the King. The idea was that rather than helping the current player survive, the cards would...
Secret Message is an action card in A Taste for the King. You may remember the previous post covering changes to Secret Message. Secret Message allows a player to ignore the effect of a...
A Taste for the King is as much a game about poisons as it is about delicious Medieval food! From its inception one of the core three poisons has been Belladonna (originally called Nightshade...
Godot 3.5 (and seemingly originally developed for Godot 4.0) is getting a new feature that allows you to access a node using its name in the scene instead of its node path. This is...
It’s been a while since I tried a Ludum Dare and even longer since I managed to submit something to one. This one rather stuck up on me but I found myself with a...