Introducing Taster Cards
A Taste for the King is a push your luck bluffing card game. The game plays by one player (the Taster) showing a hand of cards to their opponents and then deciding what to...
A Taste for the King is a push your luck bluffing card game. The game plays by one player (the Taster) showing a hand of cards to their opponents and then deciding what to...
In my previous post I wrote about considering augmenting the Say One Thing rule with an additional restriction. I am looking at possibly reducing the number of players who can give feedback about the...
It’s been a while since I blogged about the developments to A Taste for the King despite putting it through regular iterations. A Brief History The game no longer has a voting mechanism as...
I recently added voting to A Taste for the King. The idea was to give players more to do outside of their turn. To give incentive for voting, players would get to score dishes...
Last weekend I attended Protospiel Online (Jan 2023). I took A Taste for the King, Flip Control (Working Title) and during the weekend I came up with a new idea and gave that a...
In my efforts to make A Taste for the King more interactive between players, I have added a new mechanism to the game. This comes in the form of an ability: Safe. Each player...
I recently play tested A Taste for the King at the Board Game Designers Online Discord play testing session. I wanted to trial the use of out of turn actions within the game. Ultimately,...
Last week I toyed with developing a new board game concept when a game jam that I was considering participating in, Godot Wild Jam, happened to have a theme that seemed a good fit...
Flipping Symmetry is an experimental digital implementation of a board game concept. The game has two main phases. Phase One – Tile Placement Each player gets 18 tiles with a red face and a...
In the last couple of posts I talked about changes to A Taste for the King to address down time. The first was an attempt at a form of concurrent play which went rather...