Protospiel Online Feedback Jan 2023
Last weekend I attended Protospiel Online (Jan 2023). I took A Taste for the King, Flip Control (Working Title) and during the weekend I came up with a new idea and gave that a...
Last weekend I attended Protospiel Online (Jan 2023). I took A Taste for the King, Flip Control (Working Title) and during the weekend I came up with a new idea and gave that a...
In my efforts to make A Taste for the King more interactive between players, I have added a new mechanism to the game. This comes in the form of an ability: Safe. Each player...
I recently play tested A Taste for the King at the Board Game Designers Online Discord play testing session. I wanted to trial the use of out of turn actions within the game. Ultimately,...
Last week I toyed with developing a new board game concept when a game jam that I was considering participating in, Godot Wild Jam, happened to have a theme that seemed a good fit...
Flipping Symmetry is an experimental digital implementation of a board game concept. The game has two main phases. Phase One – Tile Placement Each player gets 18 tiles with a red face and a...
In the last couple of posts I talked about changes to A Taste for the King to address down time. The first was an attempt at a form of concurrent play which went rather...
Following feedback from the playtests at UKGE I quickly took A Taste for the King to a Break My Game session with some major changes. One person had suggested a potential solution to add...
One suggestion given at UKGE for A Taste for the King was to give players a list of actions they can do out of their turn, limited perhaps to once per game. I have...
This weekend I attended UKGE (2022) for the first time, I’ve wanted to go for a long time but it never seemed to work out. It was an interesting experience. I spoke to a...
Negative or shared action cards are a concept I tried a couple of times with A Taste for the King. The idea was that rather than helping the current player survive, the cards would...