Using Godot for Rapid Prototyping of a Board Game
Last week I toyed with developing a new board game concept when a game jam that I was considering participating in, Godot Wild Jam, happened to have a theme that seemed a good fit...
Last week I toyed with developing a new board game concept when a game jam that I was considering participating in, Godot Wild Jam, happened to have a theme that seemed a good fit...
Flipping Symmetry is an experimental digital implementation of a board game concept. The game has two main phases. Phase One – Tile Placement Each player gets 18 tiles with a red face and a...
I thought I would do a quick programming tutorial explaining the difference between various control statements in Pythonic languages. I recently realised when streaming that some people might misunderstand the point of pass in...
Godot 3.5 (and seemingly originally developed for Godot 4.0) is getting a new feature that allows you to access a node using its name in the scene instead of its node path. This is...
In this quick tip I’ll explain what class_name in Godot 3.1+ does and when and why you should use it. In Godot (talking mainly about GDscript) all scripts extend one of the base classes...