When You Should Use class_name in Godot 3 and Why
In this quick tip I’ll explain what class_name in Godot 3.1+ does and when and why you should use it. In Godot (talking mainly about GDscript) all scripts extend one of the base classes...
In this quick tip I’ll explain what class_name in Godot 3.1+ does and when and why you should use it. In Godot (talking mainly about GDscript) all scripts extend one of the base classes...