Replacing Voting in A Taste for the King
I recently added voting to A Taste for the King. The idea was to give players more to do outside of their turn. To give incentive for voting, players would get to score dishes...
I recently added voting to A Taste for the King. The idea was to give players more to do outside of their turn. To give incentive for voting, players would get to score dishes...
Last weekend I attended Protospiel Online (Jan 2023). I took A Taste for the King, Flip Control (Working Title) and during the weekend I came up with a new idea and gave that a...
In my efforts to make A Taste for the King more interactive between players, I have added a new mechanism to the game. This comes in the form of an ability: Safe. Each player...
TriJam is a game jam where players compete to make a game in only 3 hours! It might seem an impossible feat but the three hours counts only for actual development/creation time, for example...
I recently play tested A Taste for the King at the Board Game Designers Online Discord play testing session. I wanted to trial the use of out of turn actions within the game. Ultimately,...
In the last couple of posts I talked about changes to A Taste for the King to address down time. The first was an attempt at a form of concurrent play which went rather...
Following feedback from the playtests at UKGE I quickly took A Taste for the King to a Break My Game session with some major changes. One person had suggested a potential solution to add...
One suggestion given at UKGE for A Taste for the King was to give players a list of actions they can do out of their turn, limited perhaps to once per game. I have...
This weekend I attended UKGE (2022) for the first time, I’ve wanted to go for a long time but it never seemed to work out. It was an interesting experience. I spoke to a...
Negative or shared action cards are a concept I tried a couple of times with A Taste for the King. The idea was that rather than helping the current player survive, the cards would...