This Year’s Game Jam Entries – 2022 Edition

This year Drentsoft Games took part in several very fun game jams. While I have taken part in several Ludum Dares in the past Ludum Dare 50 marks the first since Drentsoft Games was officially founded. During this jam I tried my hand at creating a rhythm gym game. To keep my skills honed while trying to get our first card game A Taste for the King out and have some easier content for game development streams I also started taking part in TriJams. These are weekend events which focus on creating small, fun and playable games that can be created in 3 hours of development time (programming/testing/asset creation). Design documentation and building process do not count towards the 3 hours. It’s surprisingly do-able with enough design work and preparation and while quite stressful is great fun (and kind of addictive).

I also took part in a couple of Godot Wild Jams though this year actually saw a decline due to my efforts to finish A Taste for the King. Godot Wild Jam is a monthly week (and a bit) long game jam that focuses solely on Godot developers. I really like Godot Wild Jam because it gives you a lot of time to get a project finished, either splitting your time over the week to make a smaller project or going all the way to make a game full-time for that week.

Flipping Symmetry (Flip Control) was an entry to Godot Wild Jam 47 which actually came about due to the theme matching an idea for a board game I had recently thought up. While it’s quite clunky in its jam state, it allowed me to see the potential in the game and I actually took a version of it to a global playtest group where it was met with great interest! I am looking to work on this perhaps fulltime once A Taste for the King has been released. Until then, I am aiming to work on it as a consistent streaming video game project because it seems like a good bridge between people who come to see video game development on stream and the other half of my audience who are board/card gamers.

The Apprentice Witch – TriJam #200

The theme for TriJam 200 was Expect the Unexpected. For this TriJam they gave us an extra 20 minutes (200 instead of the usual 180 minutes) and it was the last TriJam of 2022....

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Larry’s Discus Throw – TriJam #199

The theme for TriJam 199 was Energy. I had the idea to make a fairly simple shooting range style game where you play as Larry, a Discus obsessed doomsday prepper who spends his days...

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Let’s Go Camping – Trijam #198

The theme for Trijam 198 was Let’s Go Camping and I had an idea for a game where ex-military hunters are on a camping trip when they find an invasion force crossing the border....

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Split Up – TriJam #197

The theme for TriJam 197 was Split Up. I had a couple of loose ideas for this but the one that stuck was a Nuclear fission reactor game. Why? Because fission reactors split atoms...

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The Door Tester – TriJam #193

The Door Tester is the Drentsoft Games entry to TriJam #193. The theme is Patience! My original idea was to create a boss fight game. The boss would unleash a flurry of blows upon...

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Get Out of My WAY!!! – TriJam #192

Get Out of My WAY!!! is the Drentsoft Games entry to TriJam #192. The theme for this jam was Out of my way! In this game, made in Godot, you play as a spaceship...

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Funfare Escape – Trijam #190

Funfare Escape is Drentsoft Games entry to Trijam #190. The theme for TriJam #189 was Surrounded By Enemies. I knew there would be a lot of shooting games where enemies spawn from all directions...

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Magnebot Warehouse – TriJam #189

Magnebot Warehouse is the Drentsoft Games entry to TriJam #189. The theme was push and pull and I immediately thought of a magnet game. I quickly settled on the idea of some sort of...

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Stay Here Forever – TriJam#187

The theme for TriJam #187 was Stay Here Forever. My original idea was to have someone trying to break out of a self-healing prison. The player would try and break down the walls and...

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The Royal Guard – #TriJam 185

The Royal Guard is the Drentsoft Games entry to TriJam #185. The theme for this was Kings and Queens and I had the idea for a game somewhere between Papers Please and Love Letter....

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Chemistry Time – TriJam #184

This weekend I took part in my second TriJam, TriJam 184. The theme for this one was “The Fifth Element”. I immediately felt I wanted to do a game based on the periodic table....

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Car Park Madness

Car Park Madness was my entry to TriJam #181, my first TriJam entry. TriJam is a short challenge game jam where entrants try to make a game in just 3 hours! The catch is...

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Flipping Symmetry – A Godot Wild Jam 47 Entry

Flipping Symmetry is an experimental digital implementation of a board game concept. The game has two main phases. Phase One – Tile Placement Each player gets 18 tiles with a red face and a...

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The All-Seeing Orb

The All-Seeing Orb was my entry to Godot Wild Jam 46. The theme was Orb and the wildcards were: I Feel Small – Make enemies much larger than the player Fear of the Dark...

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The Demon Trainer

The Demon Trainer was my entry to the 50th Ludum Dare game jam. The prompt was Delay the Inevitable and my take on this was visiting a cursed gym where the more you exercise,...

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